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About Modding ARRC also

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About Modding ARRC also

Postby Mr.YaR » 08.09.2016, 00:16

After some lurking into assets, i didn t understand why battleship tycoon price was, for exemple, 6500 credits everywhere in the assets i found and ingame price was 4500..... What did i miss?

Scimilar problem for takeover plane - advanced weapons are present in assets but absent ingame... Searched every unit in assets that could be the takeover plane, but no way, they all ahve advanced weapons in their price list.

AI problem - the AI is very passive and weak in combat, while the evolution is easy l. Any advice on where to modify AI defences builing templates(make it so it uses more turrets) and unit building behavior (what i ve found does not seem to help eco AIs to build more units)

Thank you for your attention!
Mr.YaR
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Posts: 7
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Re: About Modding ARRC also

Postby Mr.YaR » 08.09.2016, 14:01

Other question came to mind: Is it possible to force AI using unit's skills?

For exemple battleship_tycoon depths charge when attacked by a submarine?
or simplier if battleship is under attack = depth charge

For the heavy_bomber it is much more critical, it is weak unit when skill is NEVER used.

PS: wrote the main post of this topic with my mobile phone, sorry about the writing quality.
Mr.YaR
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Posts: 7
Joined: 07.09.2016, 23:57


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